Thursday, October 29, 2009

The Wonderful World of Science

So, there's a picture on the web. You may have seen it. It depicts a hammer, hung on a string from a ruler, seemingly floating off the edge of a table. It looks like this:


Like many, I assumed it a hoax, and brushed it of with a small laugh.

But I come to you now with an amazing discovery.




It isn't a hoax. Due to physics -- how I am not sure, but it must have to do with balance -- the hammer will actually float with the ruler of the edge of the table. If anyone has a clue as to how this works, tell me in the comments.

Sunday, October 25, 2009

My Brush with Game Addiction

I haven't posted here in a while. Since the last post, my life has changed drastically, and I thought you deserved to know why. So, today I bring you my story of internet addiction, mixed priorities, and the damage they can cause.

I joined Facebook last June, after months of my friends asking me to. I wasn't very into it, but it slowly grew on me. It was a fun way to connect, and it helped us organize events, so all was well. It also helped because it let me get back in touch with some friends who had been transferred to a different school.

A few weeks after getting on Facebook, a friends suggested I start playing a game called Farmville. Farmville is an app on Facebook, free to play, in which you manage a virtual farm to earn XP and coins, which can be used to buy more things for your farm. Simple enough. I took him up on the offer, and after a few days had established my self as a good farmer. In a few weeks, I had compiled an excel chart of all the crops you could "plant", and had worked out which were the best. Using this as a guide, I quickly pushed my way through many levels, eventually controlling a huge farm and holding the highest XP rating of any of my friends.

But at that point, things changed. Before, Farmville had been a fun diversion, a game. But now, it had become a competition -- I had to stay ahead of my friends. Given the size of my farm it could take almost 40 minutes to harvest and plant new crops. And given my schedule, I had to harvest them everyday to stay ahead of my friends -- which meant that I had less and less time to do my homework.

Soon, I was on an even stricter schedule, harvesting when I  got home from school, then again four hours later, then again in the morning before school. My time was disappearing. I was ignoring some assignments, only reading summaries when I should have read a whole chapter.

Predictably, my grades took a turn for the worse. For the first 2 years of high school, I had been straight A student. By the first report card in August, I was averaging B's. By the next, in early October, I was doing even worse. My papers would often come back with comments such as "where's the effort", and tests would have "I know you know this!" scribbled in red ink, just below a dismal grade.

More importantly, however, my social life collapsed. As a geek, it had always been tenuous, but by october I was actively opting to play Farmville instead of spending time with friends. I began to distance my self from them. I almost never left my house after school, and while I was in school I would spend whole classes thinking about what new strategies I could try on my farm. I started viewing my friends as distractions from my time online, instead of the other way around.

Finally, I fell too low. I stopped studying for tests. I stopped doing homework. I was devoted to Farmville.

And I blew my one good chance at the life I'd always dreamed of.

Thankfully, my friends stepped in. Although I don't think they knew how far I'd fallen, they pushed hard enough that I abandoned Farmville. After a week of "withdrawal", it was out of my system. I didn't need to play anymore.

And, almost instantly, things started working again. My grades went back up -- now averaging a solid A-. I started doing stuff with my friends again. Last weekend, I made a duct tape coat. I got my life back under control.

But I can never get those wasted months back. All the chances I blew, will stay blown. Nothing I do can change that. Because of my obsession, I have ruined my first chance at my dream life. And I will never forgive myself for that.

So I ask you, if you spend more time online that in the real world, If you favor dragons and farming to talking and playing, please, please remember: the game will always be there, but your friends won't. It has never mattered what level you are in a game, or how much fake money you have, or how big your stash is, or what your title online is. What matters are your friends and family. They are the ones who get hurt by your addiction, and they don't go away even if you kick the addiction. So please, please don't do what I did. Don't throw you life away. You friends care about you, and if you reach out, they will help you.

Friday, October 2, 2009

The Lost Art

Much hype is made today of a game's physics engine, and how well it can simulate reality. But what if I told you there was a fun, engaging game with perfect physics... that you could play right now?

Tuesday, September 22, 2009

Jump Breaks!

Blogger just added the ability to put a jump break in your post, which can make your blog look much more professional. More after the break.

Wednesday, September 9, 2009

How to do some crazy stuff in Photoshop (Part 1)

Say you were bored, and wanted to do something on your computer. Internet? Already read the good stuff. Games? Beat 'em all. So, nothing to do?

Wrong. You could create planets.

In this tutorial, I'll show you how to photoshop any 360 degree-ish panorama into a planet. Like so:


If you need a panorama, head over to Wikimedia Commons. There are a ton of good, 360 degree panoramas there to choose from.
There are a few things to look for:
  • Your picture should be 360 degrees, or should match at the sides. Otherwise, your planet will have a big cliff in it.
  • The high the quality, the better.
  • Try to find a panorama with an empty top and bottom, like sky and ground. These parts of your picture will become very distorted.
Once you've found a panorama that fits these standards, like this one: You only have 4 things to do.

  1. In Photoshop, make the image square. It will be distorted, but don't worry. So, the image above now looks like this:
  2. Now, rotate the image 180 degrees. It should look like this:
  3. Lastly, go to Filters > Distort and apply the "Polar Coordinates" filter. In the pop up, set it to "Rectangular to Polar". It should now look like this:
  4. This step is optional, but if you want to clean up any breaks, just use the clone tool and blur. Now you're done!
With these 4 simple steps, you can create planets. Here are some more samples:


Wednesday, September 2, 2009

New Look for Wikipedia?

We're all used to the staid, New York Times-ish look of Wikipedia. Crisp whites, dark blacks, and a no-nonsense layout separate it from the many other wikis that populate the internet. It is a site built for functionality, with little extra added in.

But things might be changing.

Just minutes ago, we stumbled onto a new, more stylized looking page. It may be unique -- no other pages linking to it, including its own discussion page, share its looks -- but it may be a hint of things to come.

If the link is broken, here is a low quality picture:



The search bar has moved, from the left hand column to the top right; the old black and white tables are now stylized blue outlines, and the old background -- an open encyclopedia -- is now gone. Is this a random fluke? Or is this the future of Wikipedia?

Also, how do you feel about it? I personally dislike the new layout -- I think it pulls things apart and makes Wikipedia look techy and unprofesional, two thing it most definetly is not -- but that's me. What do you think? Tell us in the comments!

Thursday, August 27, 2009

Avatar Day

The hallway was dark, unnaturally lit by abrasive swirling neons. A man could easily have lost himself in the never ending series of doors and vending machines, swallowed by the inky blackness. I sat low, cross-legged on the floor, watching the endless river of legs flow by. All were tense, looking up occasionally to check a watch or a phone, throwing a longing glance toward the towering doors. No one knew what lay beyond those doors, but everyone present wanted to see it very, very badly.
Avatar day had been introduced back in June, when director James Cameron had announced special "extended trailers" for his new film Avatar. The hype had been considerable, and when the tickets had become available online, the website had crashed under the weight of number of visitors. But now, the mood had relaxed, and all anyone wanted was to get into the IMAX theater, at the Metreon in San Francisco. We had arrived early, along with several hundred other people, but I had managed to find places near the door. Others, farther back in the snaking line, watched us longingly. Everyone wanted a good spot, and no one wanted to be turned away for lack of seats.
But it was quickly beginning to appear as if we were waiting for nothing. 2 hours we had sat, with no hint of activity from behind the ominous doors. Some were sleeping, perched against walls or boyfriends, while others sat with headphones firmly pressed against their ears. My friends were playing poker with a set of cards they’d won at the arcade downstairs. A pair of Jacks was revealed, only to be outdone by a full house. The cards were collected and shuffled, the jarring hiss pulling me back to reality. I blinked, trying to adjust my eyes to the darkness.
The doors suddenly swung open, brilliant light spilling forth like water from a burst dam. The crowd stirred, and began to rise from the ground, where some of them had been since early morning. I checked my watch: 6:00PM. Right on time.
We shuffled through the doors, edging down a gently sloping corridor to another set of doors. A friendly woman stood there with a clipboard, verifying tickets. There was a feeling of nervousness is the corridor, made exponentially worse by the confined space. No one wanted to be rejected, told to leave. My stomach clenched involuntarily. I was afraid. Everyone was.
Finally, I reached the second set of doors. The woman, a short brunette with a midwesterners charm, was wearing standard red theater garb, and seemed uncomfortable. She looked back, to make sure the last person had entered the theater, and then looked me in the eyes.
“Name?”
I responded quickly, almost slurring the words. “Alex Allen-Hyma.” After several seconds of futile searching, she looked back up at me. “I’m not seeing a Mr. Hyman…”
I twitched. For a moment the world seemed to collapse. Then I noticed the mistake.
“Allen-Hyma,” I pronunciated, stressing the open “a” at the end. “It’s hyphenated.”
“Oh, sorry…” She trailed off in thought for a moment, then found my name at the top of the list. “Your guest?”
“This guy.” I said, pointing toward a friend. She checked my ID, and, handing me two 3D glasses, gestured for us to enter. My gut loosened instantly. All my worries flew away.
After regrouping with my team, we made our way to our seats. Our dedication had paid off, and we excitedly filed to the middle of the 7th row. As we finally sat down, all my unease left, and my mind finally started to wander.
Predictably, it wandered to the immensity of the room we were sitting in.
70 feet tall, and twice as wide, dominated by a screen that was almost as big as downtown Fairfax, the IMAX theater dwarfed everyone and everything within it. Seats seemed to stretch out forever on either side, gently curving toward steep stairs. The darkness of the room was abbreviated by sharp red lights on the ground, which looked for all the world like miniscule fires from our lofty seats. Other people were getting in through other doors now, and as the room filled, chatter filled the air. People talked about the movie, people talked about weather, people told jokes, people told stories. It was just the type of atmosphere you would expect for this sort of thing: Light, but with the ever present danger of suddenly erupting into a storm of applause.
Which is exactly what happened when the lights dimmed.
A huge face appeared on the screen, bellowing words which were barely audible over the cacophony of claps. “Welcome” and “Hope you enjoy” were discernable, and then the face disappeared, and the cheers died down. This is what everyone had come for, the great unknown that some had camped for hours to see. Everyone – and I mean everyone – was on the edge of their seats, craning foreword as if they were trying to make out some small detail on the huge and now defiantly black screen.
Without warning, the speakers erupted in with sound, louder than any theater I had been in before. Feet in black army boots walked across the screen, almost popping off because of the 3D, and a voice, raspy and dry, echoed through the great hall. “My job is to keep you alive. I will fail.”
16 minutes pass, a blur of explosions, yelling, and dragons. The special effects are very, very good, although some of the characters seem too real. They are plunging into the uncanny valley, a place where fake things look so real our brains start judging them as real things. Because they are not real, they fail miserably, and our brains find fault with everything. This is an issue which plagues the trailer, and will definitely be the films largest hurdle. There are mutters, even some shouts, of “what?” when the “avatar” is revealed to us. It doesn’t quite look right, and everyone is trying to find an excuse.
And then, too early, it is done. The last image flicks across the screen, and then the lights come on, pulling us back to the real world. Some get up quickly and leave, while others stay seated, trying to understand what they have seen. After a few moments of awkward silence, a man 2 rows back yells “awesome!”, and then the applause starts. It is loud, continuous, and delivered straight from the heart. Yelling, cheering, shouts and screams fill the room, and soon all 300 of us are giving a standing ovation to a blank screen. But it doesn’t matter. We all got something out of this, whether it was a peak at a film we’re interested in, or just a day in the city. That guy was right: it was awesome.