Thursday, June 11, 2009

Something which needs to end

You may have experienced this. You buy a game. It's great. In particular, the music is awesome. So awesome, in fact, that you want to listen to it all the time.
So, you ask your geek friend, and he tells you to look in "program files." you meander your way through several levels of poorly conceived folder layout, until you find the game folder. You can feel the music it's so close. You open the folder.

And you get this.

Files are randomly named. Folders with names like "Fa34RKT" dot the screen. You back away from your screen, fearful of what you have done. You cannot win. The music is locked away forever, in an unplayable codec, in an unfindable folder. Being studied by top men.

Except, didn't you pay, like, 50 bucks for this game? That's a lot of money, given that you apparently don't even own the individual parts of your game.
Now, some companies are pretty good with this. Bethesda studios has simple folders and playable codecs, which are really nice. But other game studios seem stuck on the idea that a good game requires unplayable codecs, that they require completely backward folder layout. Why not give us all the game?

1 comments:

  1. The main problem is that the sound files aren't actual songs, but bits of music data that will chime in at the appropriate time, if a company wants to give out their music, they have the creator of the music pretty much string together the files to make it a comprehensive song. Otherwise the files remain sound files only the game engine can recognize and use.

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